๐ค Shulker Hitbox¶
Shulker-Entity Hitboxes takes an offset, scale, length and direction
Offset only supports full blocks, as shulkers are forcefully put at a full block. Meaning you cannot offset it by 0.5 blocks
Scale is a single integer and determines the scale of the furniture. You cannot scale only the height, like with Interaction-Entity Hitboxes
Length determines the extra length of the hitbox, and can be between 1..2
Direction determines the way the hitbox faces, if not specified, defaults to UP
myitem:
Mechanics:
furniture:
hitbox:
shulker: 0,0,0 1.0 1.0 #offset scale length direction visible
#shulkers:
# - 0,0,0 1.0 1.0
# - 1,0,0 1.2 1.5 EAST
# - -1,0,0 0.8 2.0 UP
Info
If you struggle with finding the accurate hitbox-size you want for shulker-hitboxes, you can make them temporarily visible. To do this simply add true after the length or direction argument