Select ItemModel¶
A Select ItemModel, is a set of conditions based on a specific property on the Item, that decided when to show what Model.
Vanilla makes use of this in Crossbows to show the firework & arrow when the bow is charged.
There are other ways to use this as it has several properties it can use for this condition.
Recommend to check the Minecraft Wiki for an always up-to-date list.
Below is an example for showing a different Model if an item has been renamed by a player;
custom_diamond:
ItemModel:
type: select
property: component
component: custom_name
cases:
- when: "Renamed Diamond"
model:
type: model
#References assest/namespace/models/renamed_diamond.json
model: namespace:renamed_diamond
- when: # When can also be a list of conditions here
- "Diamond1"
- "Diamond2"
model:
type: model
model: namespace:multiple_diamonds
# A Fallback ItemModel in case none of the cases match
fallback:
type: model
model: namespace:custom_diamond
Info
You can also chain these to use different ItemModel-types inside each case here for very complex items