๐ช Carpentry¶
This is an addon for Nexo that adds several new CustomBlock types.
It allows for custom doors, trapdoors, stairs, slabs and transparent blocks.
Below will be examples for each of the different types
Voxel Shop | MCModels | NexoMC

Default Ashen Oak wood-set included in Carpentry's Default Items
Warning
Note that each of the types are currently limited to only 4 variations.
If you are unsure how to reference a ResourcePack-File in a NexoItem config;
How do I reference a ResourcePack file in a config?
Custom Stairs¶
custom_stair:
material: PAPER
itemname: Custom Stair
Pack:
parent_model: block/stairs
texture: nexo:items/carpentry_blocks/ashen_oak_planks
#textures: # Example if one wants different textures
# bottom: block/reinforced_deepslate_bottom
# side: block/reinforced_deepslate_side
# top: block/reinforced_deepslate_top
Mechanics:
custom_block:
type: STAIR
custom_variation: 1 # 1-4 are available
Custom Slabs¶
custom_slab:
material: PAPER
itemname: Custom Slab
Pack:
parent_model: block/slab
texture: nexo:items/carpentry_blocks/ashen_oak_planks
#textures: # Example if one wants different textures
# bottom: block/reinforced_deepslate_bottom
# side: block/reinforced_deepslate_side
# top: block/reinforced_deepslate_top
Mechanics:
custom_block:
type: SLAB
custom_variation: 1 # 1-4 are available
Custom Doors¶
Door-setup is a bit different than the other blocks, as it requires two configs.
This is because the item-model in hand will look incorrect if it uses the block-parent-models
The second config is just so that Nexo generates the necessary models
If you provide your own json-model, you can skip the second config
ItemConfig for held item:
custom_door:
material: PAPER
itemname: Custom Door
Pack:
parent_model: item/generated # This is used for the item when held in hand
# The texture to use for the item in hand
texture: nexo:items/carpentry_blocks/ashen_oak_door_icon
Mechanics:
custom_block:
type: DOOR
custom_variation: 1 # 1-4 are available
model: custom_door_placed # The itemid of the second config, that generates the block-model
ItemConfig for placed-block:
custom_door_placed:
# Handles the generation of the model the placed blocks should use
# This is the same as all other block-types use in their Pack section
# But split apart due to how held door-items work
Pack:
parent_model: block/door_bottom_left # Default parent-model for doors
textures:
bottom: nexo:items/carpentry_blocks/ashen_oak_door_bottom
top: nexo:items/carpentry_blocks/ashen_oak_door_top
# Extra properties to prevent item from being "registered" as a NexoItem
injectId: false
excludeFromInventory: true
excludeFromCommands: true
Custom Trapdoors¶
custom_trapdoor:
material: PAPER
itemname: Custom Trapdoor
Pack:
parent_model: block/template_orientable_trapdoor_bottom
texture: nexo:items/carpentry_blocks/ashen_oak_trapdoor
Mechanics:
custom_block:
type: TRAPDOOR
custom_variation: 1 # 1-4 are available
Custom Transparent¶
This type allows for transparent blocks, useful for leaves etc.
For normal blocks that do not require transparency, use NoteBlock Mechanic
custom_grate:
material: PAPER
itemname: Custom Grate
Pack:
parent_model: block/cube_all
texture: nexo:items/carpentry_blocks/ashen_oak_leaves
Mechanics:
custom_block:
type: GRATE
custom_variation: 1 # 1-4 are available
Warning
The BlockTypes below here require a 1.21.10+ server
Custom Chain¶
This type allows for custom chains, like iron or copper ones.
The config is very basic and only requires you to have a Texture for it
custom_chain:
material: PAPER
itemname: Custom Chain
Pack:
parent_model: block/template_chain
texture: my_texture/path
Mechanics:
custom_block:
type: CHAIN
Custom Lantern¶
This type allows for custom chains, like copper & normal ones.
The config is very basic and only requires you to have a Texture for it
custom_lantern:
material: PAPER
itemname: Custom Lantern
Pack:
parent_model: block/template_lantern
texture: my_texture/path
Mechanics:
custom_block:
type: LANTERN
Custom Bars¶
This type allows for custom bars, like iron bars in vanilla.
The config is very basic and only requires you to have a Texture for it