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Trims Based (1.20+)

Warning

As of Nexo 1.25+, this is deprecated and will be removed in the future. Use Broken link

If using trims as your custom-armor type, most things is handled automatically for you.
TRIMS method requires using CHAINMAIL as the base-item.


Nexo then generates a datapack based on your configured custom armors.
Due to it requiring a datapack, the server needs to do a full restart any time you add/remove an armor-set.

Danger

After changing CustomArmor.armor_type to TRIMS you need to:

  1. Start your server to let datapack be generated
  2. Stop your server
  3. Start it again to enable the previously generated datapack

How to configure your armor?

Info

Make sure that the itemID of your NexoItem follows the pattern armorname_armortype.
For the rest of the above set it would be ruby_chestplate, ruby_leggings and ruby_boots.

Make sure your armor-layer files follow the format of armorname_armor_layer_1/2.png.
In the example below, we would need a ruby_armor_layer_1.png & ruby_armor_layer_2.png


If you are unsure how to reference a TextureFile in a NexoItem config; How do I reference a ResourcePack file in a config?

ruby_helmet:
  displayname: "<gradient:#FA7CBB:#F14658>Ruby Helmet"
  material: CHAINMAIL_HELMET
  Pack:
    parent_model: "item/generated"
    # Optional, if not specified, Nexo searches for any texture
    # with the filename armorname_armor_layer_X.png
    #CustomArmor:
    #  layer1: default/armors/ruby_armor_layer_1.png
    #  layer2: default/armors/ruby_armor_layer_2.png
    texture: default/armors/ruby_helmet

A trim-pattern is also necessary for the armor to display correctly.
Nexo will automatically assign it if it has not been manually specified.
You can optionally manually assign the trim_pattern if you want to.
The value should be nexo:armorname, so in our example;

ruby_helmet:
  trim_pattern: nexo:ruby